Game art

I have worked on a variety of small and mostly unpublished games. My biggest project so far is «Voidbound», a game I developed with 3 friends full-time for a year. Due to overscoping (and a reduced capacity after we all went part-time), the progress of the development is really slow. All the projects use the Unity game engine. For this project, I am the only artist. I am responsible from everything ranging from UI, character animation and environmental design.

Illustrations

Embla Flatlandsmo

Software engineering, art and motion graphics!