Embla Flatlandsmo

Software engineering, art and motion graphics

Most recent posts

Optimized Boids and Compute Shaders in OpenGL

It’s been quite some time since I finished my boids project. I never described the inner workings and logic of the program, so I figured my blog would be a great place to do just that! Check out the code on my Github repo! Boids: An introduction Boids are a flocking simulation which adheres to…

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Embla Flatlandsmo

Software engineering, art and motion graphics!