Embla Flatlandsmo
Software engineering, art and motion graphics
Most recent posts
Optimized Boids and Compute Shaders in OpenGL
It’s been quite some time since I finished my boids project. I never described the inner workings and logic of the program, so I figured my blog would be a great place to do just that! Check out the code on my Github repo! Boids: An introduction Boids are a flocking simulation which adheres to…
Keep readingSimple bounded particles using compute shaders in OpenGL
A brief explanation of a minimal project I set up in openGL to illustrate how to set up a compute shader!
Keep reading