Automatic handling of Godot .tscn merge conflicts in git
Note: This is my personal fix for this issue. If you have any better ideas for tscn conflict resolution please let me know:) As I’ve been collaborating with some friends in Godot projects I’ve come to find the painful experience of git automatically merging the contents of .tscn files. To solve this I eventually landed…
Keep readingOptimized Boids and Compute Shaders in OpenGL
It’s been quite some time since I finished my boids project. I never described the inner workings and logic of the program, so I figured my blog would be a great place to do just that! Check out the code on my Github repo! Boids: An introduction Boids are a flocking simulation which adheres to…
Keep readingSimple bounded particles using compute shaders in OpenGL
A brief explanation of a minimal project I set up in openGL to illustrate how to set up a compute shader!
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